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Quake Army Knife : ウィキペディア英語版
Quake Army Knife

QuArK (aka Quake Army Knife), is a free and open source program for developing 3D assets for a large variety of video games,〔Pawel Lekki, Grzegorz Labuzek, ''Design and implementation of games based on existing graphics engines'' ()〕 mostly first-person shooters using engines similar to or based on the Quake engine by id Software. QuArK runs on Microsoft Windows.
== Overview ==
QuArK is released under the GNU General Public License〔 and has the ability to edit maps (either directly or through an intermediate compiler process), and can import, export, manipulate and convert models, sounds, textures and various other game assets, or create any of these assets from scratch.〔Summers, E, Getchell, K, Miller, A, Allison, C. In: ''Proc. 8th International Postgraduate Symposium on the Convergence of Telecommunications, Networking and Broadcasting, Liverpool John Moores University, UK.'' 2007. ()〕 It is also possible to move or change dynamic game objects without the need to recompile the whole map which makes the fine-tuning of details quicker. QuArK uses external compilers (like Q3Map2) to produce the actual level-file used by the game. These compilers can be fully configured using their command-line parameters, and once done, QuArK remembers these settings so they can be used every time.
QuArK features an interface similar to Windows with respect to selection and manipulation of items, with flyover hints and other forms of in-program documentation. It also offers multiple editor layouts, including 2D wireframe and 3D textured views, where it is possible to see how the map or model will look in-game. This view can be rendered with a built-in software, Glide, OpenGL or DirectX renderer. Views have three modes: wireframe, solid color and textured, and supports transparency and lighting in OpenGL mode.
QuArK is a brush-based editor, that works by adding brushes into an empty space, building the map block-by-block. To assist, more advanced features are available, including constructive solid geometry functions such as brush-subtraction. Additionally, for engines that support it, Bézier surfaces can be used to create curved surfaces. QuArK also has a built-in leak finder in order to prevent holes in the map. Items can be added to a map simply by selecting them from a list of available entities, and their properties can be edited once they are placed in the map.〔(Using entities )〕
Along with support for most games based on engines developed by id Software, QuArK also has support for other game engines such as Source, Genesis3D, 6DX,〔(6DX (engine) | Devmaster )〕 Crystal Space, Torque,〔Derek Nofsinger, ''Graphic Software Used in Game Design'', April 11, 2006, ()〕〔Jack Stenner, Andruid Kerne, Yauger Williams, ''Playas: Homeland Mirage'', MM’05, November 6–11, 2005, Singapore, ()〕〔
〕 and Sylphis 3D.
It is possible to add plug-ins, written in Python, to extend the capabilities of the editor, or to make changes to the official Python files to alter the way QuArK's functions work. More information about this can be found in the (QuArK Infobase ).
QuArK itself has very low system requirements,〔(The Official QuArK website - Features )〕 although a lot of additional resources are taken up by the loaded game data. That amount depends on the game-mode selected and the size and complexity of the map or model being edited. QuArK supports the Win32 platform, including Windows 95, 98, ME, NT 4, 2000 and XP. It also runs on 64-bit operating systems (in 32-bit mode), Windows Vista and higher, and it can run under Unix-based platforms by using the Wine compatibility layer.〔(QuArK's entry in the WineHQ AppDB )〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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